Documenting how technology has been increasingly facilitating rehabilitation both for physical and mental health, this book focuses on sensing and measurement technologies for rehabilitation applications.
The author introduces various motion sensing technologies, such as inertial measurement units, pressure sensing, e-Textile, and vision-based motion sensing and discusses the applications in at-home rehabilitation scenarios. Common human motion recognition algorithms, ranging from simple single-parameter determination, such as the determination of range of motion in terms of angles, to sophisticated rule-based and machine-learning based activity recognition algorithms are explored, laying the foundation for adopting and understanding these technologies in rehabilitation.
Interactive games illustrate how technology can help rehabilitation beyond assessment, invigorating the rehabilitation programs, and engaging patients in their own recovery journey via computer screens or virtual reality interfaces to provide real-time feedback on the quality and quantity of the physical activity performed. This serious game technology enables more accurate and consistent assessment of the quality of rehabilitation exercises done by the patients. The author looks at many patient populations (such as recovery from stroke, COPD, MS, or surgery) and many rehabilitation scenarios (such as upper extremity, lower extremity, posture, hand, gait and activities of daily living).
Professionals and researchers in the field of rehabilitation technology engineering and related areas will find this book a valuable tool in navigating multidisciplinary work on healthcare technology and health science.